The definition of Logo

Logo is an interpreted language designed by Papert in 1966 to be a tool for helping people (especially kids) learn computer programming concepts. In addition to being used for that purpose, it is often used as a language for controlling mechanical robots and other similar devices. Logo interfaces even exist for building block / toy robot sets. Logo uses a special graphics cursor called "the turtle", and Logo is itself sometimes called "Turtle Graphics". Logo is quite portable but not particularly fast. Versions can be found on almost every computer platform in the world. Additionally, some other languages (notably some Pascal versions) provide Logo-like interfaces for graphics-intensive programming.